Las plataformas de gaming usan el email para impulsar la participación, celebrar logros y traer de vuelta a los jugadores. Así es como diseñar sistemas de email para gaming efectivos que mejoren la experiencia del jugador.
Tipos de emails para gaming
Las plataformas de gaming envían:
- —Transaccionales (compras, seguridad de cuenta)
- —Actualizaciones de logros y progreso
- —Notificaciones sociales (actividad de amigos)
- —Campañas de reactivación
- —Anuncios de eventos y actualizaciones
Notificaciones de logros
Celebración de hitos
interface AchievementEmail {
player: {
username: string;
email: string;
level: number;
};
achievement: {
name: string;
description: string;
rarity: 'common' | 'rare' | 'epic' | 'legendary';
imageUrl: string;
unlockedAt: Date;
};
}
async function sendAchievementEmail(data: AchievementEmail) {
const rarityColors = {
common: '#9ca3af',
rare: '#3b82f6',
epic: '#8b5cf6',
legendary: '#f59e0b'
};
await sendEmail({
to: data.player.email,
subject: `🏆 Achievement Unlocked: ${data.achievement.name}`,
template: 'achievement-unlocked',
data: {
...data,
rarityColor: rarityColors[data.achievement.rarity],
shareUrl: `${baseUrl}/achievements/${data.achievement.id}/share`
}
});
}
Actualizaciones de progreso
// Weekly progress digest
interface ProgressDigest {
player: Player;
period: { start: Date; end: Date };
stats: {
hoursPlayed: number;
matchesPlayed: number;
winRate: number;
xpEarned: number;
levelProgress: number;
achievementsUnlocked: Achievement[];
};
comparison: {
vsLastWeek: {
hoursPlayed: number;
winRate: number;
};
vsAverage: {
percentile: number;
};
};
}
Notificaciones sociales
Actividad de amigos
// Batch friend notifications
async function sendFriendActivityDigest(player: Player) {
const activities = await getFriendActivities(player.id, {
since: subHours(new Date(), 24),
limit: 10
});
if (activities.length === 0) return;
await sendEmail({
to: player.email,
subject: `Your friends have been busy!`,
template: 'friend-activity-digest',
data: {
player,
activities: activities.map(a => ({
friend: a.friend.username,
action: formatActivity(a),
timestamp: a.timestamp
}))
}
});
}
function formatActivity(activity: FriendActivity): string {
switch (activity.type) {
case 'achievement':
return `unlocked "${activity.achievement.name}"`;
case 'level_up':
return `reached level ${activity.newLevel}`;
case 'high_score':
return `set a new high score in ${activity.game}`;
default:
return activity.description;
}
}
Invitaciones a desafíos
await sendEmail({
to: challengedPlayer.email,
subject: `${challenger.username} challenged you!`,
template: 'challenge-invitation',
data: {
challenger: challenger.username,
game: challenge.game,
stakes: challenge.stakes,
expiresAt: challenge.expiresAt,
acceptUrl: `${baseUrl}/challenges/${challenge.id}/accept`,
declineUrl: `${baseUrl}/challenges/${challenge.id}/decline`
}
});
Campañas de reactivación
Recuperación de jugadores inactivos
const reEngagementSequence = [
{
daysInactive: 7,
template: 'miss-you-7d',
subject: 'Your squad misses you',
incentive: null
},
{
daysInactive: 14,
template: 'miss-you-14d',
subject: "Here's what you've missed",
incentive: { type: 'xp_boost', value: '2x XP for 24 hours' }
},
{
daysInactive: 30,
template: 'miss-you-30d',
subject: 'A gift is waiting for you',
incentive: { type: 'item', value: 'Exclusive returning player skin' }
},
{
daysInactive: 60,
template: 'miss-you-60d',
subject: 'We want you back',
incentive: { type: 'currency', value: '500 coins' }
}
];
async function processLapsedPlayers() {
for (const step of reEngagementSequence) {
const players = await getLapsedPlayers(step.daysInactive);
for (const player of players) {
if (await hasReceivedEmail(player.id, step.template)) continue;
await sendEmail({
to: player.email,
subject: step.subject,
template: step.template,
data: {
player,
incentive: step.incentive,
lastPlayed: player.lastActiveAt,
friendsOnline: await getOnlineFriendCount(player.id)
}
});
}
}
}
Anuncios de eventos
interface GameEvent {
name: string;
type: 'seasonal' | 'tournament' | 'update' | 'limited';
startDate: Date;
endDate: Date;
rewards: Reward[];
requirements?: {
minLevel?: number;
prerequisite?: string;
};
}
async function announceEvent(event: GameEvent) {
// Segment by eligibility
const eligiblePlayers = await getEligiblePlayers(event.requirements);
for (const player of eligiblePlayers) {
await sendEmail({
to: player.email,
subject: `🎮 ${event.name} starts ${formatDate(event.startDate)}!`,
template: 'event-announcement',
data: {
event,
player,
personalizedRewards: getRelevantRewards(event.rewards, player)
}
});
}
}
Emails de compra y transacción
Confirmación de compra dentro del juego
await sendEmail({
to: player.email,
subject: `Purchase confirmed: ${item.name}`,
template: 'purchase-confirmation',
data: {
player,
item: {
name: item.name,
type: item.type,
imageUrl: item.imageUrl
},
transaction: {
id: transaction.id,
amount: transaction.amount,
currency: transaction.currency,
paymentMethod: maskPaymentMethod(transaction.paymentMethod),
timestamp: transaction.timestamp
},
howToUse: getItemUsageInstructions(item.type)
}
});
Gestión de suscripciones
// Battle pass or subscription emails
const subscriptionEmails = {
'subscription.started': {
subject: 'Welcome to Premium!',
template: 'subscription-welcome',
data: (sub) => ({
benefits: getPremiumBenefits(),
exclusiveContent: getExclusiveContent()
})
},
'subscription.renewing': {
subject: 'Your Premium renews soon',
template: 'subscription-renewal-reminder',
data: (sub) => ({
renewalDate: sub.renewsAt,
amount: sub.price,
manageUrl: `${baseUrl}/account/subscription`
})
},
'subscription.expired': {
subject: 'Your Premium has ended',
template: 'subscription-expired',
data: (sub) => ({
lostBenefits: getPremiumBenefits(),
resubscribeUrl: `${baseUrl}/premium`,
specialOffer: getWinBackOffer(sub.player)
})
}
};
Preferencias de notificaciones para jugadores
interface GamerNotificationPrefs {
// Transactional (can't disable)
purchases: true;
accountSecurity: true;
// Engagement (can disable)
achievements: boolean;
weeklyProgress: boolean;
friendActivity: boolean;
challengeInvites: boolean;
// Marketing (can disable)
eventAnnouncements: boolean;
newContent: boolean;
specialOffers: boolean;
// Timing preferences
digestFrequency: 'realtime' | 'daily' | 'weekly';
quietHours: {
enabled: boolean;
start: string; // "22:00"
end: string; // "08:00"
timezone: string;
};
}
Buenas prácticas para emails de gaming
- —Celebra los logros - Haz que los jugadores se sientan realizados
- —Usa visuales del juego - Incluye arte de personajes e imágenes de objetos
- —Crea urgencia - Los eventos por tiempo limitado impulsan el engagement
- —Respeta los patrones de juego - No envíes emails durante las horas típicas de juego
- —Personaliza el contenido - Haz referencia a su personaje, progreso y amigos
- —Hazlo fácil de compartir - Incluye opciones para compartir logros en redes sociales
El email para gaming debe sentirse como una extensión de la experiencia del juego, no como spam de marketing. Enfócate en mejorar el recorrido del jugador y en celebrar su progreso.