Gaming platforms use email to drive engagement, celebrate achievements, and bring players back. Here's how to design effective gaming email systems that enhance the player experience.
Gaming email types
Gaming platforms send:
- —Transactional (purchases, account security)
- —Achievement and progress updates
- —Social notifications (friend activity)
- —Re-engagement campaigns
- —Event and update announcements
Achievement notifications
Milestone celebrations
interface AchievementEmail {
player: {
username: string;
email: string;
level: number;
};
achievement: {
name: string;
description: string;
rarity: 'common' | 'rare' | 'epic' | 'legendary';
imageUrl: string;
unlockedAt: Date;
};
}
async function sendAchievementEmail(data: AchievementEmail) {
const rarityColors = {
common: '#9ca3af',
rare: '#3b82f6',
epic: '#8b5cf6',
legendary: '#f59e0b'
};
await sendEmail({
to: data.player.email,
subject: `🏆 Achievement Unlocked: ${data.achievement.name}`,
template: 'achievement-unlocked',
data: {
...data,
rarityColor: rarityColors[data.achievement.rarity],
shareUrl: `${baseUrl}/achievements/${data.achievement.id}/share`
}
});
}
Progress updates
// Weekly progress digest
interface ProgressDigest {
player: Player;
period: { start: Date; end: Date };
stats: {
hoursPlayed: number;
matchesPlayed: number;
winRate: number;
xpEarned: number;
levelProgress: number;
achievementsUnlocked: Achievement[];
};
comparison: {
vsLastWeek: {
hoursPlayed: number;
winRate: number;
};
vsAverage: {
percentile: number;
};
};
}
Social notifications
Friend activity
// Batch friend notifications
async function sendFriendActivityDigest(player: Player) {
const activities = await getFriendActivities(player.id, {
since: subHours(new Date(), 24),
limit: 10
});
if (activities.length === 0) return;
await sendEmail({
to: player.email,
subject: `Your friends have been busy!`,
template: 'friend-activity-digest',
data: {
player,
activities: activities.map(a => ({
friend: a.friend.username,
action: formatActivity(a),
timestamp: a.timestamp
}))
}
});
}
function formatActivity(activity: FriendActivity): string {
switch (activity.type) {
case 'achievement':
return `unlocked "${activity.achievement.name}"`;
case 'level_up':
return `reached level ${activity.newLevel}`;
case 'high_score':
return `set a new high score in ${activity.game}`;
default:
return activity.description;
}
}
Challenge invitations
await sendEmail({
to: challengedPlayer.email,
subject: `${challenger.username} challenged you!`,
template: 'challenge-invitation',
data: {
challenger: challenger.username,
game: challenge.game,
stakes: challenge.stakes,
expiresAt: challenge.expiresAt,
acceptUrl: `${baseUrl}/challenges/${challenge.id}/accept`,
declineUrl: `${baseUrl}/challenges/${challenge.id}/decline`
}
});
Re-engagement campaigns
Lapsed player win-back
const reEngagementSequence = [
{
daysInactive: 7,
template: 'miss-you-7d',
subject: 'Your squad misses you',
incentive: null
},
{
daysInactive: 14,
template: 'miss-you-14d',
subject: "Here's what you've missed",
incentive: { type: 'xp_boost', value: '2x XP for 24 hours' }
},
{
daysInactive: 30,
template: 'miss-you-30d',
subject: 'A gift is waiting for you',
incentive: { type: 'item', value: 'Exclusive returning player skin' }
},
{
daysInactive: 60,
template: 'miss-you-60d',
subject: 'We want you back',
incentive: { type: 'currency', value: '500 coins' }
}
];
async function processLapsedPlayers() {
for (const step of reEngagementSequence) {
const players = await getLapsedPlayers(step.daysInactive);
for (const player of players) {
if (await hasReceivedEmail(player.id, step.template)) continue;
await sendEmail({
to: player.email,
subject: step.subject,
template: step.template,
data: {
player,
incentive: step.incentive,
lastPlayed: player.lastActiveAt,
friendsOnline: await getOnlineFriendCount(player.id)
}
});
}
}
}
Event announcements
interface GameEvent {
name: string;
type: 'seasonal' | 'tournament' | 'update' | 'limited';
startDate: Date;
endDate: Date;
rewards: Reward[];
requirements?: {
minLevel?: number;
prerequisite?: string;
};
}
async function announceEvent(event: GameEvent) {
// Segment by eligibility
const eligiblePlayers = await getEligiblePlayers(event.requirements);
for (const player of eligiblePlayers) {
await sendEmail({
to: player.email,
subject: `🎮 ${event.name} starts ${formatDate(event.startDate)}!`,
template: 'event-announcement',
data: {
event,
player,
personalizedRewards: getRelevantRewards(event.rewards, player)
}
});
}
}
Purchase and transaction emails
In-game purchase confirmation
await sendEmail({
to: player.email,
subject: `Purchase confirmed: ${item.name}`,
template: 'purchase-confirmation',
data: {
player,
item: {
name: item.name,
type: item.type,
imageUrl: item.imageUrl
},
transaction: {
id: transaction.id,
amount: transaction.amount,
currency: transaction.currency,
paymentMethod: maskPaymentMethod(transaction.paymentMethod),
timestamp: transaction.timestamp
},
howToUse: getItemUsageInstructions(item.type)
}
});
Subscription management
// Battle pass or subscription emails
const subscriptionEmails = {
'subscription.started': {
subject: 'Welcome to Premium!',
template: 'subscription-welcome',
data: (sub) => ({
benefits: getPremiumBenefits(),
exclusiveContent: getExclusiveContent()
})
},
'subscription.renewing': {
subject: 'Your Premium renews soon',
template: 'subscription-renewal-reminder',
data: (sub) => ({
renewalDate: sub.renewsAt,
amount: sub.price,
manageUrl: `${baseUrl}/account/subscription`
})
},
'subscription.expired': {
subject: 'Your Premium has ended',
template: 'subscription-expired',
data: (sub) => ({
lostBenefits: getPremiumBenefits(),
resubscribeUrl: `${baseUrl}/premium`,
specialOffer: getWinBackOffer(sub.player)
})
}
};
Notification preferences for gamers
interface GamerNotificationPrefs {
// Transactional (can't disable)
purchases: true;
accountSecurity: true;
// Engagement (can disable)
achievements: boolean;
weeklyProgress: boolean;
friendActivity: boolean;
challengeInvites: boolean;
// Marketing (can disable)
eventAnnouncements: boolean;
newContent: boolean;
specialOffers: boolean;
// Timing preferences
digestFrequency: 'realtime' | 'daily' | 'weekly';
quietHours: {
enabled: boolean;
start: string; // "22:00"
end: string; // "08:00"
timezone: string;
};
}
Best practices for gaming email
- —Celebrate achievements - Make players feel accomplished
- —Use game visuals - Include character art and item images
- —Create urgency - Limited-time events drive engagement
- —Respect play patterns - Don't email during typical gaming hours
- —Personalize content - Reference their character, progress, friends
- —Make it shareable - Include social sharing for achievements
Gaming email should feel like an extension of the game experience, not marketing spam. Focus on enhancing the player journey and celebrating their progress.